The concept for Saint-Malo in the post-apocalypse.
On this Map, I don't have much time, so I use my time to do artwork to show the street, to arrange the map at a basic level.
Saint-Malo Building
Saint-Malo Cathedral
Map design.
Since this is a mobile game, I try to design a map with enough length for aiming a rifle, not too wide to save poly but still retain some characteristics of the city.
When the 3D team finished building my concept, I used these assets to arrange the map.
A sketch for fun and also to remember the architecture of the building.